BioWare was given free reign in the Star Wars uinverse, as long as they didn’t blow up any important planets or create any bizarre inconsistencies in the Skywalker fable. Star Wars fans will almost always unanimously vote for Knights of the Old Republic when it comes to deciding the best Star Wars game ever made. If Jak X: Combat Racing was an unlockable game, I suppose I wouldn’t complain either. The third game didn’t make quite the same drastic leap, but it is certainly a worthy addition. The maturity jump in storytelling, gameplay, and character development seen between the first and second games demands some sort of recorded anthology. Naughty Dog has moved onto bigger things, shooting bad guys and solving ageless mysteries with Nathan Drake, but Jak and his loud-mouthed side-kick defined the action/open-world platform gaming experience of the PlayStation 2. The Jak and Daxter series has been out of the hands of Naughty Dog for quite a few years now. Those who squandered their original opportunities to play titles like Beyond Good & Evil and Oddworld: Stranger’s Wrath are getting their second chance, but there are quite a few more classics that are primed to be remade. An HD update is simpler than a complete remake, and the inclusions of trophies and achievements make experiencing the classics all the more enticing. HD televisions allow developers the opportunity to re-release their games that never received their original due. Re-releases like the God of War Collection and the recently announced Ico and Shadow of the Colossus Collection give gamers without the original foresight the opportunity to play phenomenal classics without the handicap of forced squinting so that they can tolerate the dated graphics. Leave it to Nintendo to be way ahead of the curve with Super Mario All-Stars, but many others have recently seen the light. Graphical updates and collections have been around since the Super Nintendo. There is a way to combat this epidemic, though, and many companies have already signed on. In the same way a young child wouldn’t appreciate Citizen Kane because of the lack of color, we find games nearly unplayable after they’ve reached their fifth birthday. This means that the classics become dated much faster they should. We get huge graphical updates that show the age of past-generation games. This means that every new generation of consoles far exceeds the technical capabilities of the previous, and every few years we are greeted with the equivalent of the jump from black and white television to color television. It was our Xbox Game of the Year for 2020.One of the advantages of gaming, compared to other forms of entertainment, is that the technology flies forward leaps and bounds every few years. Yakuza: Like a Dragon is out now for PS5, PS4, Xbox Series X|S, Xbox One, and PC platforms. I’m very interested to see where both Toshihiro Nagoshi and Daisuke Sato end up going and what they do next. He goes on to say that he hopes to showcase a new Ryu Ga Gotoku title by this new Ryu Ga Gotoku Studio that will be different but still the same. The story is being worked on by Yokoyama, Takeuchi, and Furuta while it is being developed by producer Sakamoto and directors Horii, Ito, and Mitake. He goes on to say that the sequel to Yakuza: Like a Dragon will continue Ichiban’s story. The new studio structure announcement includes a message from Masayoshi Yokoyama who details these changes and what to expect from Ryu Ga Gotoku Studio in the future. The full leadership lineup of Ryu Ga Gotoku Studio going forward is here. Both of them are leaving Sega with Masayoshi Yokoyama now the Director of Ryu Ga Gotoku Studio. Daisuke Sato was the series producer for the Yakuza games. ![]() Toshihiro Nagoshi was the head of Ryu Ga Gotoku Studio and the creator of the Yakuza series, Super Monkey Ball, and more. In an official announcement, Ryu Ga Gotoku Studio confirmed that Toshihiro Nagoshi and Daisuke Sato are leaving Sega.
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